Author Topic: Adding IAP  (Read 1654 times)

expleo

  • Jr. Member
  • **
  • Posts: 57
  • Karma: +0/-0
    • View Profile
Adding IAP
« on: February 14, 2013, 04:53:25 am »
Hi all. Anyone have any experience with adding  IAP ?

What Im thinking is have a few objects for sale, once bought they are always there. But how to keep track of what is bough ?

Do I, after a sucessfull callback, save a state to file ? Wont this be vary easy to hack ? The idea is that user can buy the item, and for this (and all future games) will have this item to make it a bit easier to win.

Any thoughts welcome, particulary for those who have done something similar.

nednones

  • Guest
Re: Adding IAP
« Reply #1 on: February 14, 2013, 10:12:15 am »
My recommendation is to save the entries in a CSS file when successfully purchased through the in-app purchase methods. Hat way at the start of your app you can check and allow the items which are usually for sale available of the user who has purchased them

expleo

  • Jr. Member
  • **
  • Posts: 57
  • Karma: +0/-0
    • View Profile
Re: Adding IAP
« Reply #2 on: February 14, 2013, 02:01:45 pm »
ok, guess i'll do something like that. when building for iap its better to go right for iap at launch I think.

Micboy

  • Jr. Member
  • **
  • Posts: 79
  • Karma: +0/-2
    • View Profile
Re: Adding IAP
« Reply #3 on: March 01, 2014, 03:27:49 pm »
What is meant by the CSS file? Thanks!!