Author Topic: lich tower of doom, hopfully soon in appstore :)  (Read 3918 times)

expleo

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Re: lich tower of doom, hopfully soon in appstore :)
« Reply #15 on: March 15, 2014, 04:09:21 pm »
It went live this Thursday

https://itunes.apple.com/app/lich-tower-of-doom-rpg/id763381594?l=nb&ls=1&mt=8

Got a few issues I'm working on now, submitting a version 1.1 on monday I hope.

The way to avoid loading all is to have 'load on the go'. For example, there are 7 different dungeons with different tilesets and different props. But for each new dungeon I reload new skins, so it is only one set of images.

Same for monsters, for all the game cares there is only one monster in the game (one set of animated frames). I keep all monster the same frameset (fame 1-3 idle stance, 4-8 attack, 9-12 being hit etc etc.  Player never meets more than one monster at a time, So encounter, the monster types unique abilities is set, and the monster images are loaded. I can have unlimited monsters this way, without adding any ohter views or strain on memory.