Author Topic: DragonFireSDK and iPhone 5 Support  (Read 13978 times)

glina126

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Re: DragonFireSDK and iPhone 5 Support
« Reply #15 on: January 21, 2013, 06:23:03 pm »
Is 2.2 ready for download??¿?¿?

Ready and downloaded!!! testing....

A question... how can activate iphone 5 simulator?

This is a direct quote from the help ;) "On the Simulator in Windows, change the UIType value in DragonFireSDK.ini to the value 2.  This will cause the Simulator screen to be taller, like the iPhone 5."

jousepo

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Re: DragonFireSDK and iPhone 5 Support
« Reply #16 on: January 22, 2013, 01:21:00 am »
Is 2.2 ready for download??¿?¿?

Ready and downloaded!!! testing....

A question... how can activate iphone 5 simulator?

This is a direct quote from the help ;) "On the Simulator in Windows, change the UIType value in DragonFireSDK.ini to the value 2.  This will cause the Simulator screen to be taller, like the iPhone 5."

i've make that but nothing.... will try again later at home!!! :(

EDIT:
I've see that DragonFireSDK.h in MyFirstApp folder isn't the same than the root of DragonFire installation. In other side, i've deleted all debug files too. Then, iphone 5 simulator has appeared.
« Last Edit: January 22, 2013, 03:32:18 am by jousepo »

glina126

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Re: DragonFireSDK and iPhone 5 Support
« Reply #17 on: January 22, 2013, 02:42:24 pm »

i've make that but nothing.... will try again later at home!!! :(

EDIT:
I've see that DragonFireSDK.h in MyFirstApp folder isn't the same than the root of DragonFire installation. In other side, i've deleted all debug files too. Then, iphone 5 simulator has appeared.

yea and make sure to recompile between simulator interface switches! otherwise your running the same build

Micboy

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Re: DragonFireSDK and iPhone 5 Support
« Reply #18 on: January 22, 2013, 03:47:57 pm »
How do we download the 2.2 version?

glina126

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Re: DragonFireSDK and iPhone 5 Support
« Reply #19 on: January 22, 2013, 05:16:30 pm »
How do we download the 2.2 version?

if you bought it, then you should have a download link in the build center.

cydia31

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Re: DragonFireSDK and iPhone 5 Support
« Reply #20 on: January 31, 2013, 02:17:15 pm »
Do I need to buy it against if I already bought DFSDK 2.0 ?!

DeadSn0wMan

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Re: DragonFireSDK and iPhone 5 Support
« Reply #21 on: February 01, 2013, 07:58:54 am »
No

ciuffolo

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Re: DragonFireSDK and iPhone 5 Support
« Reply #22 on: February 01, 2013, 02:18:07 pm »
This is an upgrade, you don't need to buy it another time. Which are the differences between iphone 5 draognifre sdk application and iphone 4 application? Only the graphics?

marcog

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Re: DragonFireSDK and iPhone 5 Support
« Reply #23 on: June 11, 2013, 04:36:49 am »
After May 1 is mandatory 4-inch display in all new Apps (or new release)
for this feature exist DragonFireSDK  iPhone5 simulator?

Apple guide: Make Your Apps Look Great on the Retina Display and iPhone 5
March 21, 2013
Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5. Learn about preparing your apps by reviewing the


marcog

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Re: DragonFireSDK and iPhone 5 Support
« Reply #24 on: June 11, 2013, 06:57:55 am »
After May 1 is mandatory 4-inch display in all new Apps (or new release)
for this feature exist DragonFireSDK  iPhone5 simulator?

Apple guide: Make Your Apps Look Great on the Retina Display and iPhone 5
March 21, 2013
Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5. Learn about preparing your apps by reviewing the


DragonFire Support response:
You can do this in the Windows Simulator by changing the DeviceType setting in DragonFireSDK.ini to 2.

intellaffect

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Re: DragonFireSDK and iPhone 5 Support
« Reply #25 on: June 12, 2013, 12:39:32 pm »
My app on iPhone 5 model MD654LL/A, 4 inch screen, purchased new May 2013, 640 x 1136 resolution.

DeviceGetUIType return 0, and none of the @2x.png images load, including the Default images.

Anyone have an idea why the SDK thinks I am on an iPod touch?

- Dan R.
IntellAffect Inc.

tim

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Re: DragonFireSDK and iPhone 5 Support
« Reply #26 on: June 20, 2013, 10:03:20 am »
My app on iPhone 5 model MD654LL/A, 4 inch screen, purchased new May 2013, 640 x 1136 resolution.

DeviceGetUIType return 0, and none of the @2x.png images load, including the Default images.

Anyone have an idea why the SDK thinks I am on an iPod touch?

- Dan R.
IntellAffect Inc.

Build Center is still using an older SDK, so it doesn't yet know about the larger screen size.  This will return the correct value for App Store builds, however.
Tim Sommers
DragonFireSDK Team

BakerCrew

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Re: DragonFireSDK and iPhone 5 Support
« Reply #27 on: July 31, 2013, 04:38:08 pm »
My app on iPhone 5 model MD654LL/A, 4 inch screen, purchased new May 2013, 640 x 1136 resolution.

DeviceGetUIType return 0, and none of the @2x.png images load, including the Default images.

Anyone have an idea why the SDK thinks I am on an iPod touch?

- Dan R.
IntellAffect Inc.

Build Center is still using an older SDK, so it doesn't yet know about the larger screen size.  This will return the correct value for App Store builds, however.

Is the Build Center still not capable of building for the iPhone 5 (4 inch) display?

roarribbit

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Re: DragonFireSDK and iPhone 5 Support
« Reply #28 on: September 16, 2013, 04:29:23 pm »
Then how do I test my iPhone5 app?!  Putting in the store for testing doesn't seem feasible...

Ghost-Worker

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Re: DragonFireSDK and iPhone 5 Support
« Reply #29 on: September 14, 2014, 10:27:04 am »
Any news here ...

Does the build center now supports the 4inch for the retina?