Author Topic: MP3 or .wav?  (Read 1628 times)

JB

  • Guest
MP3 or .wav?
« on: July 08, 2012, 03:51:05 am »
Which file type uses less memory?  I don't want my game to slow up.
Also, how do you stop MP3s sounding like it's the chipmunks speaking on them?  Something to do with the frequency of something I imagine...
Thanks all.
Jon

m4unot

  • Guest
Re: MP3 or .wav?
« Reply #1 on: July 08, 2012, 06:41:07 am »
MPEG-1 Audio Layer 3:

* Mp3 is compressed format.

* Mp3 eliminates sounds that humans cannot hear.

* MP3 is a codec that only represents some of the sound in an attempt to cut down on file size but still get a

good approximation of the sound.

* Mp3 incredible compression, good quality (standard quality is 128kbps)



Waveform Audio Format:

* Wav is an uncompressed format.

* high-quality audio file type generally used for applications that require high quality, such as CDs.

* Large file size, but the most precise sound.

* Wav occupies about 8 times a mp3 takes, but no sound are erased so if you handle it good, you obviously could.

have the real sound quality made on songs.


- Short answer, use " MP3 " , because a WAV file generally needs 10MB for every 1 minute of audio, whereas an MP3 needs about 1MB for

every 1 minute.

JB

  • Guest
Re: MP3 or .wav?
« Reply #2 on: July 08, 2012, 03:17:30 pm »
Thanks very much for your informed response.
Jon

grantw1991

  • Guest
Re: MP3 or .wav?
« Reply #3 on: January 08, 2013, 05:01:44 pm »
You could also convert the mp3 to midi which is compatible.
Theres a good online tool for this:
http://mp3tomidiconverter.com/

Midi takes up a lot less memory, give it a go  :)

ciuffolo

  • Guest
Re: MP3 or .wav?
« Reply #4 on: January 09, 2013, 03:41:42 pm »
But i knew that dragonfire sdk reads only snd file, is right?
sorry, i controlled and you can do it with mp3add
« Last Edit: January 27, 2013, 05:40:54 am by ciuffolo »