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Topics - flyer

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App Store / Publishing free app...
« on: October 23, 2012, 12:03:59 pm »
Hi there,

I have a question about publishing a free app via zimusoft.  Is it possible after a period of time for me to then "take control" of the app back for myself if I chose to create a paid version or add in-app purchases?

Also on an unrelated the iPhone 5 / iOS6 supported by the current DFSDK version?  Will there be any updates in the near future for this?



How Do I...? / In-App Purchases
« on: August 09, 2012, 04:29:28 am »
Hi again everybody,

I have a question about the way in which an in-app purchase would work.

The documentation with DFSDK seems to simply point me to the iTunes Connect website.  I don't have access to this as I do not have an iTunes developer account...yet.

Can someone give me a general idea as to how I should structure my app if I wanted to create a 'free' version with limited functionality and implement an in-app purchase system to unlock full functionality?  I was thinking I could create a global 'paid_version' bool variable and simply alter this based on the status of the it THAT simple?

If you simply reply "get an iTunes developer account and see for yourself you cheapskate" I would understand, but I would like to have the app in a position where adding these extra things in would be quite straightforward instead of having to recode the whole thing because it works in a different way!

If anyone can help I would really appreciate it!

Thanks again,


Non-Game Programming / Undocumented Function TextSetSize()
« on: August 04, 2012, 01:32:42 pm »
Hi again,

I was looking through the DragonFireSDK.h file and I noticed the following line:

Code: [Select]
int TextSetSize(int tx,int width,int height); // 04/26/11

I was wondering if this is available to use and what exactly it does?

I can take a guess, but does it resize the text itself or simply the visible portion of the text or something?

Thanks very much,


Non-Game Programming / Undocumented Function TextGetText?
« on: July 23, 2012, 04:32:02 am »
Hi there,

I've searched the forums and documentation, but nowhere does it mention the TextGetText function...

There is obviously one documented for EditGetText and NoteGetText, but this one does not seem to have any explanatory notes with it.

I actually think it is there but not used as my app does compile and the function seems to provide the expected output.

The problem is that I think it might be this that is causing the stack to become corrupted around the destination character variable when I use it.

I could be wrong on that, but I don't understand why I keep on getting this annoying stack corruption.  I read somewhere that an error can be caused by using strlen on a non-null character terminated string, but I took out my call to strlen and the same error occured...

Is TextGetText a function that is usable by us or is it something internal that should not be called?

Thanks for any help,


How Do I...? / iPad Simulator Larger Than My Screen...
« on: June 16, 2012, 08:52:50 am »
Hi there,

I couldn't find the answer to my question, so I have to ask here.

As the subject suggests, the majority of the screen of the iPad simulator is off the bottom of my screen.  I run at 1366x768 resolution and whilst I can move the simulator around my clicking and dragging on the edge of the iPad, whenever I try to move it up (so I can see the bottom third of the iPad screen (and the home button etc.), the virtual iPad springs back down so I can only click on the top two thirds of the screen.

Is there a way to make the simulator smaller so that I can view the whole iPad on screen at once?

I cannot get a higher resolution on my laptop than 768 vertically.  I could maybe try a portrait view for my screen but I don't want to have to change this setting everytime I recompile and want to test.

Any help is appreciated.


How Do I...? / ...Use vectors?
« on: April 27, 2012, 12:50:41 am »
Hi there,

I have a question regarding the use of vectors within DFSDK.

Is it correct that C# does not support vectors any more?  If so then during the conversion process, will this cause a problem or is your system able to cope with this?

And maybe on a more general C++ issue...

I am having to use std::vector<... when I create my vectors.  I understand that adding "using namespace std" could prevent the need for the std:: but I also read that this is maybe not the best idea when programming in C++.

Does anyone have any pearls of wisdom for me?  :)

Thanks all,


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