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Messages - tim

Pages: [1] 2 3 ... 18
1
DragonFireSDK Spotlight / Re: DFSDK Mac Library Release! $99
« on: July 20, 2015, 01:30:01 pm »
This will be the only way.

2
Game Programming / Re: Zombie RPG
« on: June 08, 2015, 10:06:25 am »
I sent you an email. We are in a holding pattern right now as we try to revamp the DF library to make it available for users to upload their own apps. We will try to update on the forum as things progress. Thank you for your patience.

3
DragonFireSDK Spotlight / DFSDK Mac Library Release! $99
« on: April 09, 2015, 09:55:06 am »
We are looking at making everyone self sufficient so they can do their own builds of DFSDK on a mac. We will give a couple of users the library so they can test with it. Please let us know if you want to try it. The library is very stable and mature now. It is clearly the easiest way to write an iPhone/iPad app - in C/C++

We need to work with a couple of Mac savvy DFSDK users who can help other users traverse building their own apps using the library on a Mac. Please email sandra@zimusoft.com if you want to become the DFSDK Mac Library "Link Master" who can become a forum moderator to help people on this topic!

FYI: Micro Center has a new Mac Mini for only $399 - do your own builds at a low cost. The DFSDK Mac Library will cost $99 and will be 50% off to current owners of DFSDK.

4
DragonFireSDK Spotlight / DFSDK Mac Library Release! $99
« on: April 09, 2015, 09:53:18 am »
We are looking at making everyone self sufficient so they can do their own builds of DFSDK on a mac. We will give a couple of users the library so they can test with it. Please let us know if you want to try it. The library is very stable and mature now. It is clearly the easiest way to write an iPhone/iPad app - in C/C++

We need to work with a couple of Mac savvy DFSDK users who can help other users traverse building their own apps using the library on a Mac. Please email sandra@zimusoft.com if you want to become the DFSDK Mac Library "Link Master" who can become a forum moderator to help people on this topic!

FYI: Micro Center has a new Mac Mini for only $399 - do your own builds at a low cost. The DFSDK Mac Library will cost $99 and will be 50% off to current owners of DFSDK.

5
Build Center / Re: New iDevices and iOS 8.0
« on: September 19, 2014, 03:40:12 pm »
Given the number of things promised a year or more ago still not delivered, I wouldn't hold my breath. I gave up even trying to get them to respond to my app submission.

Your App Store submission was lacking iPhone 5's 4" screen support.  Once that's available, we will be happy to submit your app.  Without 4" screen support, Apple will reject your app out-of-hand.

6
Build Center / Re: New iDevices and iOS 8.0
« on: September 19, 2014, 03:38:49 pm »
Hi!!!

There are new iDevices with new display resolutions. Willl DragonfireSDK support that? When?

Thanks!!!

Yes.  See here:

http://dragonfiresdk.net/wiki/index.php?title=DragonFireSDK_FAQ#iPhone_.2F_iPod_touch_requirements

7
Non-Game Programming / Re: TextSetSize ?¿?¿?¿?
« on: July 03, 2013, 12:55:49 pm »
TextSetText() certainly does appear in the help:

http://www.dragonfiresdk.net/help/textsettext.htm

TextSetSize() should be truncating the text, however...

8
Non-Game Programming / Re: TextSetSize ?¿?¿?¿?
« on: July 02, 2013, 01:25:46 pm »
Do you have any code to reproduce the issue?

Thanks!

9
Build Center / Re: DragonFireSDK and iPhone 5 Support
« on: June 20, 2013, 10:03:20 am »
My app on iPhone 5 model MD654LL/A, 4 inch screen, purchased new May 2013, 640 x 1136 resolution.

DeviceGetUIType return 0, and none of the @2x.png images load, including the Default images.

Anyone have an idea why the SDK thinks I am on an iPod touch?

- Dan R.
IntellAffect Inc.

Build Center is still using an older SDK, so it doesn't yet know about the larger screen size.  This will return the correct value for App Store builds, however.

10
Non-Game Programming / Re: Displaying a long list of words
« on: November 05, 2012, 10:11:47 am »
is there a limit on the device of 1500 pixel height?

No.  But there is no device that has a screen size that big...

11
Non-Game Programming / Re: Mail with variables
« on: November 05, 2012, 10:10:57 am »
Are you making sure that the EditText1 and EditText2 strings are percent encoded?

http://en.wikipedia.org/wiki/Percent-encoding

12
Tips and Tricks / Visual C++ 2012 Compatibility
« on: October 25, 2012, 10:12:28 am »
If you are using Visual C++ 2012, you will need to make one small change to your DFSDK project properties to get your apps to build on Windows.

1. Open the project in VC++2012 and select the PROJECT->Properties menu item.
2. Next, expand the Linker section and select Advanced.
3. Finally, set the "Image Has Safe Exception Handlers" setting to "No".

Happy coding!

13
Build Center / Re: Build Center Update Coming Soon!
« on: October 25, 2012, 09:29:09 am »
What about all the other functions? Are they getting affected? If it is an iPhone will my OnTouch function now return coordinates in 640x1136 or 320x568?

Coordinates for 3.5-inch screens (even Retina) will remain 320x480.

Coordinates for 4-inch screens are 320x568.

The only difference will be that the iPhone 5 / iPod touch 5th Gen devices will have 82 more pixels to play with...

14
Build Center / Re: Build Center Update Coming Soon!
« on: October 25, 2012, 09:26:41 am »
but we are obliged to provide the images for the 5-inch monitor or we can do as we please?

No.  You don't have to provide the 4-inch launch image.  If you don't provide the image, a default DFSDK one will be provided for test builds.  App Store builds will not support the taller screen if you don't provide the launch image for those devices and your app will run "letterboxed" on those devices...

15
Build Center / Re: Build Center Update Coming Soon!
« on: October 25, 2012, 09:23:49 am »

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