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Messages - expleo

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Game Programming / Re: max number of (smaller) views
« on: August 09, 2013, 02:31:23 am »
Hi, not sure ( I think there is max # views though), but, question:

would it not be a better idea to reuse views ? I guess you are not going to show the entire 5440 grids at once ? You can have an array that holds the value (and items) of all grids, but just display the ones that are currently on screen, if you understand ?

How Do I...? / Re: Adding Email to a Screen..
« on: June 17, 2013, 11:57:11 pm »
Hi, have a look at Browser Launch, I dont think you can internaly call from app.

From helpfile you must build your mailto and header like this:
sprintf(URL, "");

and send to browser, probably opening up default email application on device (just guessing here, I have not tried it)

DragonFireSDK Spotlight / Re: Shadow Patterns - repeat pattern RPG
« on: June 06, 2013, 12:22:57 am »
And finaly, the iphone version (at last) is out with support for bot older and newer widescreen.

This time we added some cool looking screenshots :)

curious though, do you manage to get a few thousand sales ? i'd be gard pressed to eech a few thousand dl with a free game :)

How Do I...? / Re: Testing on ipod
« on: May 23, 2013, 11:49:02 am »
if you post some code might be easier to help

How Do I...? / Re: Testing on ipod
« on: May 22, 2013, 04:51:43 am »
Hi, to get it clear:

your loading 'default' picture comes up, then you get a black screen.

What do you expect to happen ? (what happens on the simulator). Do you play an image, put on buttons, play a sound, put several images, put a menu.. etc etc

Hard to help when you are not a bit more specific what is happening and what you expect to happen.

How Do I...? / Re: Build Center
« on: May 21, 2013, 08:46:32 am »
hi, the is for testing only. first time they need to set up their build server with your provisioning file, after first time builds take 1 min.

but, these days they seem to be. ovcupied ? i sent 3 weeks ago, 2 week i got note it was sent to apple, rekected as it was no iphone5 support, i fixed same day and resent and still waiting.

so we hope we get word soon whats happening, At least I hope so

Game Programming / Re: Programming
« on: May 16, 2013, 08:23:48 am »
a rather broad question.. what exactly do you struggle with?

Game Programming / Re: haha, overkilling an idea ?
« on: February 14, 2013, 02:03:49 pm »
haha, a bit silly gameplay idea. but kinda cool in its own way .. and killer art :) its out in store now, will be fun seing if it gets picked up by someone :)

Game Programming / Re: Adding IAP
« on: February 14, 2013, 02:01:45 pm »
ok, guess i'll do something like that. when building for iap its better to go right for iap at launch I think.

Game Programming / Adding IAP
« on: February 14, 2013, 04:53:25 am »
Hi all. Anyone have any experience with adding  IAP ?

What Im thinking is have a few objects for sale, once bought they are always there. But how to keep track of what is bough ?

Do I, after a sucessfull callback, save a state to file ? Wont this be vary easy to hack ? The idea is that user can buy the item, and for this (and all future games) will have this item to make it a bit easier to win.

Any thoughts welcome, particulary for those who have done something similar.

DragonFireSDK Spotlight / Re: Space Defender-Finally!
« on: February 13, 2013, 01:04:15 pm »
grats :) one comment, you should have varied shooter sfx, had ti turn down the sound on my pad pretty quick

DragonFireSDK Spotlight / Re: Secret Color Code - Mastermind game
« on: February 13, 2013, 02:22:34 am »
Yeah.. well, I just got my seccond game out today, this time we realy put some effort into making it look nice.

I think that is the #1 key to get sales at all, only friends and family buys a game with 'programmer art' these days :)

Do you have next one planned already ? Im having now.. 2 projects that are well away, I tend to start a new one whenever I have to wait up for the artist. Im not very good at making up mock images, and she (illustrator) always throws things around so I preferre having what it will be like at once :)

DragonFireSDK Spotlight / Shadow Patterns - repeat pattern RPG
« on: February 13, 2013, 02:17:48 am »
well, version 1 is now out at

Huge kudos to Tim who helped getting the game center testing up and running :)

Gameplay is not the most advanced, but the art is a killer if you ask me.

DragonFireSDK Spotlight / Re: M:Z Mission:Zombies... Comming soon
« on: February 12, 2013, 01:25:40 am »
Yeah, looks nice. How is the controll ? Looks like 2 joysticks, is it walk with one and shoot with one like robotron ?

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