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Messages - jousepo

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16
DragonFireSDK Spotlight / Re: Pinchikos!! ready for sale in AppStore
« on: March 04, 2014, 12:30:31 am »
Published!!! Enjoy it!!!

17
DragonFireSDK Spotlight / Re: Pinchikos!! Waiting for upload... Some day
« on: February 24, 2014, 02:19:35 pm »
Waiting for review!!!!

18
DragonFireSDK Spotlight / Re: Pinchikos!! Waiting for upload... Some day
« on: February 20, 2014, 01:57:52 pm »
Yeah,  'some day' :)

How did you do the twitching animations btw, box 2d ? beat effect.

At the home menu? I used box2d in home. In-Game animations are home made.
In home menu, when you touch a linear impulse is applied to every piece...

Second video is played by My daugther that are 3 years old

19
DragonFireSDK Spotlight / Pinchikos!! ready for sale in AppStore
« on: February 20, 2014, 12:24:05 am »
My third app with dragonfiresdk.
A simple Game for kits!

Now at the AppStore.

Video 1 http://youtu.be/BxIeKiAZ7Go
Video 2 http://youtu.be/y80FTr9u2bI

App link:
https://itunes.apple.com/us/app/pinchikos/id813683671?mt=8


20
Strange, usually was fast !!!!  :'(

The same for me!!!

21
Did you send your app build to DragonFireSDK support for the release?

Did they answer or do something?

I'm waiting for the release of my app since last friday.

22
uauuuuuuuuuuu!!!  :o :o :o :o

GREAT!!!!

23
App Store / Re: Certification expires in a month
« on: February 06, 2014, 07:04:24 am »
Hi.
Apple cert will renew after the year expires (if you pay again) and future uploads will have that new certificate. Apps in app store does not expire.

24
Hello.
I've a problem with my apps. When i open the camera roll in app (CameraSave) camera roll shows off screen 20 pixels up displaced. After that, screen come back to the "original" position 20 pixels down displaced even the top of screen. A black band shows instead of infobar.

Only can test in a ipad and were iphone apps but searching over the internet seems to be a new "functionality" in iOS7.

Can anyone test in their devices?


25
How Do I...? / Re: Did the Iphone Simulator support the unicode Features?
« on: October 02, 2013, 04:56:57 am »
Thank you for ur reply. I  did this in project settings -->configuration propreties -->character set "use Unicode Charachter set".
Is this what did you mean? unfortunately i still have the problem :(

Project files must be converted with an external editor after that. If you created them before all still have ANSI codification.

26
How Do I...? / Re: Did the Iphone Simulator support the unicode Features?
« on: September 30, 2013, 05:09:01 am »
I saved my file as Unicode-UTF8 as mentioned in the FAQ-Page. But what i am seeing in the Simulator is many ? ? ? ? instead of this
 "Мне нравится" .

You must configure your project in VisualStudio to support UTF-8 too.

27
How Do I...? / Re: Did the Iphone Simulator support the unicode Features?
« on: September 27, 2013, 02:02:46 am »
Yes. You can see "how to" in faq page.

28
Non-Game Programming / Re: TextSetSize ?¿?¿?¿?
« on: September 26, 2013, 12:34:36 am »
Any news about that? It's still happening.

You can see in my TravelMate project sources in the build center.

29
App Store / Re: A few questions
« on: July 22, 2013, 01:27:00 am »
1. Of course!!!
2. Of course!!!
3. I don't have a Mac and i've published 2 apps with Zimusoft using my own developer account.

30
Hi guys!!!!

I've published my new app Travel Mate - Tu Compañero de Viaje. Now its in perfect spanish and adapted for use in Spain but you can use all around the world (if you want). In the future will be available in english too.

You can get more info at itunes store:
https://itunes.apple.com/us/app/travel-mate-tu-companero-viaje/id669979411?l=es&ls=1&mt=8

if you want a promocode you can ask for it...  8)

Developed with DragonFireSDK  ;D

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