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Messages - DaKatt

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Game Programming / Re: Zombie RPG
« on: May 27, 2015, 10:23:59 pm »
I hope so. Is there anyone/thing that said they'd stopped?

Game Programming / Zombie RPG
« on: May 27, 2015, 10:09:11 am »
Hey guys, I'm currently writing a game where the goal is to survive for as long a time as possible in a zombie apocalypse. Aside from the graphics is there any features I could add that I haven't already? Here's a link to my youtube channel Most of the features and functions so far are listed in the info of versions 1.0 and 2.0. Any help/suggestions would be greatly appreciated, thanks :)

How Do I...? / Re: iPad app iPhone res?
« on: January 29, 2013, 11:07:12 am »
OK my mistake. Seems I paid for the iPhone with paypal and used my visa for the iPad so it came up as two accounts. Thanks for all the replies and support for sorting it out

How Do I...? / Re: iPad app iPhone res?
« on: January 28, 2013, 06:39:28 am »
"Registered users can use our Mac Build Service to create an iPhone executable". Am I on the wrong page or what?

How Do I...? / Re: iPad app iPhone res?
« on: January 27, 2013, 11:54:26 am »
The app plays like an iPhone app. So the resolution is 480x320, you can increase the size with x2 but it should fill the screen. I have an image 1024x768 that only shows 1/4 when run on the ipad yet looks fine on the simulator.

How Do I...? / iPad app iPhone res?
« on: January 27, 2013, 07:53:12 am »
I just bought the iPad sdk but the apps I run show up in the iPhone resolution, anybody know what am I doing wrong?

Build Center / Re: Failing to code sign
« on: October 20, 2012, 10:11:37 pm »
Support's looking into it, seems more like a bc issue (I hope  :-\)

Build Center / Re: Failing to code sign
« on: October 15, 2012, 07:25:46 am »
Na, if that was the problem I wouldn't be able to build any apps, plus the email I get says the build failed and I should check the error txt (which isn't there).

Build Center / Re: Failing to code sign
« on: October 14, 2012, 07:55:53 pm »
I had an error installing an app before if I used the same name again"

Just tried it, same thing again. The build center is sending me back a Failure Notifacation email but there's no error txt in the built app. I asked support and it's got something to do with not being able to code sign my app. It's been nearly two weeks and I've not heard anything back, I don't know what to do other than start working my way back through the app taking out everything I recently put in until it works again, but that's a lot of effort for something I don't even know will work

Build Center / Re: Failing to code sign
« on: October 14, 2012, 07:54:15 am »
"The app "app name" was not installed on the iPod "iPod name" because an unknown error occurred (0xE8008001)."

That's the message I get after it's finished installing. It was building fine until a few builds ago and I can build other apps, just not this one for some reason

Build Center / Re: Failing to code sign
« on: October 14, 2012, 06:19:05 am »
No, I sent the app to be built, it came back with no error .txt file and it doesn't install onto the device.

Build Center / Failing to code sign
« on: October 13, 2012, 10:51:47 pm »
Hi guys, I tried building my app a week or so ago and it came back failed with no error .txt. Apparently the build center won't code sign it. I've not heard anything back and the app still isn't building. Can anyone help me please?


Build Center / Re: Game Center Woes...
« on: September 16, 2012, 01:45:01 am »
So does the app need to be in the app store before you can manage the apps gamecenter info. Is there any way to test it works before or is it a case of holding back the release date?

How Do I...? / Re: Move a box2d object according to it's angle?
« on: August 24, 2012, 06:36:07 am »
Yeah that's the stuff I understand already. I can move an object and its view in a direction but I need to move it according to what angle the view is facing. Essentially this but for box2d.

How Do I...? / Move a box2d object according to it's angle?
« on: August 23, 2012, 10:37:18 am »
My problem is I'm trying to move a box2d object such as a space ship, (eg, pressing thrust will move the object forward in the direction its facing, left/right changes the angle). I'm guessing it has something to do with ApplyLinearImpule() and a combination of cos/sin/atan but I've been trying for a while now and I'm getting nowhere fast

If anyone could explain it to me or point me in the way of a good tutorial it would help me out a lot, thx

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