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« on: April 13, 2013, 07:58:06 am »
Thanks for your comments and suggestions. Obviously part of the rationale was to get version 1 "out the door" and then take on board suggestions from the wider community. I'll think about the corners of the cards -- an idea I had in the long run was to allow the user to choose between different decks, so I could easily have one with sharp and one with rounded corners.
Again with the price point, my expectation-- as with other apps-- is that it will take a few weeks to work out what in reality is the appropriate price. My personal feeling with the $.99 price is that this is great for a large studio with the resources to advertise an app to the level where getting millions of sales is a realistic possibility. But for a small developer selling a more specialist app, a more realistic aim is to try and sell a few thousand copies at a higher price point, and in addition $.99 really gives you "nowhere to go" in terms of special offers. Obviously time will tell whether that philosophy works for this particular app-- so far, sales look like they could actually be quite reasonable, but it's very early days.
I agree about the graphics -- I decided that what I had was "good enough" to get version 1 out the door, but I expect to include more professional efforts not too many updates down the line if the app sells well enough. (The card images, on the other hand, are licensed from a professional source-- there was no way my graphics programmer skills would extend to them!)
Spider is actually one of the games I'm considering for an imminent update (there'll inevitably be a small bug fix update as one or two niggles come to light) -- watch this space!