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Topics - jousepo

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Build Center / New iDevices and iOS 8.0
« on: September 10, 2014, 12:30:07 am »

There are new iDevices with new display resolutions. Willl DragonfireSDK support that? When?


Build Center / OTA links from build center can't run in ios 7.1
« on: March 11, 2014, 03:32:44 pm »
I've build my app but when i try to install says that certificate is not valid.
Anyone have that problem?

DragonFireSDK Spotlight / Pinchikos!! ready for sale in AppStore
« on: February 20, 2014, 12:24:05 am »
My third app with dragonfiresdk.
A simple Game for kits!

Now at the AppStore.

Video 1
Video 2

App link:

I've a problem with my apps. When i open the camera roll in app (CameraSave) camera roll shows off screen 20 pixels up displaced. After that, screen come back to the "original" position 20 pixels down displaced even the top of screen. A black band shows instead of infobar.

Only can test in a ipad and were iphone apps but searching over the internet seems to be a new "functionality" in iOS7.

Can anyone test in their devices?

Hi guys!!!!

I've published my new app Travel Mate - Tu Compañero de Viaje. Now its in perfect spanish and adapted for use in Spain but you can use all around the world (if you want). In the future will be available in english too.

You can get more info at itunes store:

if you want a promocode you can ask for it...  8)

Developed with DragonFireSDK  ;D

Non-Game Programming / TextSetSize ?¿?¿?¿?
« on: June 26, 2013, 03:14:29 am »
I'm using TextSetSize in my new app but i've see that in windows emulator is working fine but the opposite in the ios device.
Resizing in windows emulator it works ok truncating lines automaticaly but in ios no... is that ok?


How Do I...? / Save image in camera roll
« on: April 15, 2013, 03:00:27 am »
Has anyone managed to save an image in the Camera Roll using UIImageWriteToSavedPhotosAlbum(UIImage *image, id completionTarget, SEL completionSelector, void *contextInfo) ?¿?¿

Thanks in advance!!

Game Programming / Game Center close my app after close
« on: December 11, 2012, 02:56:52 am »
I'm having problems with game center and my last update of the game.

Recently i've implemented Ranking view in game... after that game center close after entering in and close.

There is the code for OnGameCenter:


char mensaje[1000];

// Callback de GameCenter
void OnGameCenter(int type,int flag,int value,char *desc)
  switch (type)
  case 1: // Authentication
  case 2: // Achievements Post
  case 3: // Achievements Reset
  case 4: // Score Post
  case 5: // Leaderboard Rank
     if(!flag) {
      sprintf(mensaje,"Your rank is %d",value);

      if (CONFIG_DIFICULTAD == 1) {
         AlertShow("Normal Mode Ranking", mensaje);
      } else if (CONFIG_DIFICULTAD == 2) {
         AlertShow("Arcade Mode Ranking", mensaje);
      } else if (CONFIG_DIFICULTAD == 3) {
         AlertShow("Survival Mode Ranking", mensaje);
      } else {
         AlertShow("Global ranking", mensaje);

   //if(flag) {
   //   AlertShow("Game Center Error!!!", "An error has ocurred. Be sure that you are logged or you have internet connection.");


Tips and Tricks / Can't open any project in VS 2012.
« on: November 09, 2012, 05:08:25 am »
I'm trying to open the base Project of DragonFire in VS2012 but it says that can't import because "can't find the selected file"
How can i proceed?

New error: "this Project is not compatible with that version of visual studio"

Thanks in advance

App Store / Only one image preview in AppStore after publish
« on: October 17, 2012, 01:13:43 am »
I've published 2 versions of my app and in all of them only shows 1 of the 5 images (1.png, 2.png...) that i send to you in
how can i publish all of them?


How Do I...? / Increase FontGenerator sizes
« on: September 25, 2012, 12:41:45 am »
How can i increase max font size in font generator? Max is 24 and is insufficient for my app.


DragonFireSDK Spotlight / Four Golden - The Original Game 1.3 released!!!
« on: September 10, 2012, 12:27:53 am »
Hi all!!!

I've published my first game. Four Golden - The Original Game

Four Golden is a cards game that you must try obtain all golden cards out.

Simply get one card from the deck and match with another of the same image. Cards will be discarded giving way to another one that can be a golden one.

Download and enjoy!!! It's free!!!!

New 1.3 version available at AppStore!!! ios 3.0 compatible!!!!

How Do I...? / Custom font supports retina display?¿?
« on: July 03, 2012, 11:16:27 pm »
Hi. i'm working in a game and i want to put custom fonts in text labels but i don't know if that fonts will support retina displays.

Is possible to make custom images of font images (with @2x) or simply including a double sized font will appear?

Thanks in advance

Hi all.
I've a question.... i don't have an iphone/ipad but i've purchased and developed my first game.
Need to purchase a developer account to publish or not necessary?

Thanks in advance.

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