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Messages - Gus

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App Store / Re: Question for Tim
« on: May 29, 2015, 10:29:15 am »
contact him at
and take patience to any response

Build Center / Re: Good news DragonFireSDKMac is coming soon
« on: May 25, 2015, 11:52:24 am »
Hi Micboy,  I think DFSDK need your talent, I hope take this opportunity to make and find the better way to make apps.
At the moment I am working full time designing a in inventory project, therefore my private work have to wait.
I think this library is the future, Because it is fast, Clean and easy.
good luck.

Build Center / Re: Good news DragonFireSDKMac is coming soon
« on: May 20, 2015, 01:20:00 am »
I have this library in my hands and going to make some test before speak about it, Thanks to DFSDK team for let me opportunity to try it.
C is the most respected language and I happy to use it to create apps.

Build Center / Good news DragonFireSDKMac is coming soon
« on: May 01, 2015, 12:52:21 am »
Good news DragonFireSDKMac is coming soon
DragonFireSDKMac is a Mac library and this promises to be the future build center
I going to try  this new system to build app

Build Center / Re: Build problems Support Attention!
« on: April 25, 2015, 11:00:24 pm »
hi DFSDK forum

the last month I start an new app but stop this for excess of work, Now I have a little break to continue this I hope build center is working well.
-old issue to submit a and return different folder, I hope  fix it!

How Do I...? / Re: Slide-out sidebar menu
« on: March 05, 2015, 02:28:30 pm »

I understand very well your question, but I think language C let you make your own costume slider and even with only your properties you need for faster response.
Using linear interpolation between the values on the large scale.
easy maths you need +, -, *, /
regards  :)

How Do I...? / Re: Code for Geographic Mapping?
« on: February 28, 2015, 01:54:57 pm »
Hi anayi89
Your question is interesting
I think its possible, I wrote this line to try solve this.
of course is incomplete!

forum reviews:

this print screen from DFSDK simulator
have a good luck  :)

#include <stdio.h>
#include <string.h>
#include "DragonFireSDK.h"

int MyFont;
int LatitudeText;
int LongitudeText;
char TextBuffer[200];
char LatitudeBuff[200];
char LongitudeBuff[200];
char completeUrl[200];
int refresh=0;
int MyText;
float lat;
float lng;
char name[50];
int img;
char SCORES_FILE_NAME[100] = "map2.png";
float altitude;

int OnResponse(int evento, char *response, int len){
   int i;
   int FilePng;
      FilePng=FileCreate((char *)SCORES_FILE_NAME);
      for (i=0;i<len;i++)
         FileWrite(FilePng, (char *)&response, len);
      ImageSetImage(img,"Documents/map2.png");//you need void this line replace with a perfect code
return evento;

void AppMain()
   // Begin monitoring location
   //imagen map
   ViewAdd(img,0,0);//red image
   MyFont = FontAdd("Helvetica", "Regular", 24, 0xFB0000);
   LatitudeText = TextAdd(10, 30, "Latitude:", MyFont);
   LongitudeText =   TextAdd(10, 70, "Longitude:", MyFont);

void OnTimer()
      altitude = LocationGetAltitude();
      //print to screen
      LocationGet(lat, lng);
      sprintf(TextBuffer, "Latitude: %f", lat);
      TextSetText(LatitudeText, TextBuffer);
      sprintf(LatitudeBuff,"%f" ,lat);

      sprintf(TextBuffer, "Longitude: %f", lng);
      TextSetText(LongitudeText, TextBuffer);
      sprintf(LongitudeBuff,"%f",  lng);
      //*****************map request************
      //"z      34.7669885      ,      -117.8604357    &zoom=14&size=400x400&markers=color:blue%7Clabel:G%7C   34.7669885      ,           -117.8604357"
      //                        string 1                                                                      string 2    comma 1     string 3                           string 4                                                                             string 5     comma 2     string 6
      strcpy(completeUrl,"");//string 1
      strcat(completeUrl,LatitudeBuff);//string 2
      strcat(completeUrl,","); //comma 1
      strcat(completeUrl,LongitudeBuff);//string 3
      strcat(completeUrl,"&zoom=14&size=768x1024&markers=color:blue%7Clabel:G%7C");//string 4
      strcat(completeUrl,LatitudeBuff);//string 5
      strcat(completeUrl,",");//comma 2
      strcat(completeUrl,LongitudeBuff);//string 6
      //Example completeUrl: NetSend(",-117.8604357&zoom=12&size=400x400&markers=color:blue%7Clabel:G%7C34.7669885,-117.8604357", OnResponse);
      NetSend(completeUrl, OnResponse);

void AppExit()


DragonFireSDK Spotlight / Re: Shit for sale!
« on: February 11, 2015, 07:30:26 pm »
Hi ericB
to buy build center
I think thas a good idea but the support increase yet more.
you don't need learn Objetive-C, because SDK it due for you.

-Is my code converted to Objective-C?
No conversion takes place. DragonFireSDK uses Objective-C objects under the hood on the iOS side, and when you call DragonFireSDK functions from C, you are using the native iOS objects.


DragonFireSDK Spotlight / Re: Shit for sale!
« on: February 11, 2015, 04:37:19 pm »
hi Nakhash

maybe the support is very slow, but is very documented and easy.
Yesterday I used Build center this took about 45 minutes.
there many SDK's but the best way is in C language
don't break you brain with others codes. :o

DragonFireSDK Spotlight / DFSDK better than others
« on: February 10, 2015, 06:45:13 pm »
Thats mean are you saying good bye to DFSDK?
only remember C is forever and you will have to came back
this is my experience.
good luck ;)

Game Programming / Here is a youtube video from Arcade Blackbird
« on: February 10, 2015, 02:11:55 pm »
Here is a youtube video from Arcade Blackbird  ;)

image 3

image 2

Game Programming / (GUS) I writing a App, here is my progress and comments
« on: February 10, 2015, 04:54:10 am »
To DFSDK forum  and beginers

Hi friends the last  week I start making a new game before this my only experience is my two apps i created with DFSDK. I don't feel like an expert but i will  try my best in explanation what steps to take.

-If you want to create an app where the images need to move from one place to another i suggest to create a program that can write a file.  A file that contain a line path in where your image can move
toward (see image-1)
-Every image has to be consider as an object, that contains all of it properties. including its path way (see image-2) 
-Create an scalable functions, Right now I think this is better, I forget this and now I have excess of code.(see image-3)
-if you has issue with a algorithm, well then drop to trash and try again.

Here is a video, is about my App Arcade Blackbird and show working together with a path way design (path way design is another program).

Any comments warm welcome. :)

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